Overhauling the console experience in Baldur’s Gate

UI/UX Designer (contract)Gaming UIXboxUser testing

view the Figma prototype ↗
Baldur’s Gate — hero screen

ProductBaldur’s Gate on Xbox

A brief contract to tackle the user interface challenges of the Xbox version, with a focus on the action selection UI.

Details

Xbox console UIsurface
UI/UX Designer, short contractrole
Development teamteam members
Action menu ∙ Controller responsiveness ∙ User testingscope

Problem

Issues with the action selection UI got in the way of smooth decision-making on a controller.

Solution

A more intuitive action selection menu for seamless navigation, plus better controller responsiveness.

Result

Fast, user-tested iterations that improved the gaming experience within the brief contract.

THE WORK

Quick wins for navigation and decision-making, tested with real players.

I started changes to the action selection menu right away and optimised controller responsiveness to remove delays and frustration.

With the development team I ran efficient user testing, then adjusted based on real interactions.

Baldur’s Gate: The Work 1
Baldur’s Gate: The Work 1
Baldur’s Gate: The Work 1
Baldur’s Gate: The Work 1
Baldur’s Gate: The Work 1
Baldur’s Gate: The Work 1